Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

December 29, 2010

New Cars, New Tracks in GT5

The selection of cars and tracks in GT5 are sure to impress some people and disappoint others. You can view the entire list on the official website.

Now I am going to put on my car geek hat, so if this section bores you, skip to the next one.
Fan favourites like the Nurburgring Nordschleife, Laguna Seca Raceway, the Monaco GP circuit and the Suzuka GP circuit make a return.

New entries include the Monza F1 circuit, Daytona International Speedway, Indianapolis Motor Speedway and the Nurburgring Gran Prix circuit - all of these are pretty awesome circuits.

Combined with the traditional GT fictional circuits such as Deep Forest and Trial Mountain Circuit, as well as fictional tracks based on real-life locations (the new London and Rome circuits, as well as the Tokyo R246 from GT3/4, which I've only recently found out is an actual route in Tokyo), the variety and number of tracks is pretty impressive.


Personally, I wish there were more real-world tracks, especially those from the Formula 1 calendar, but I guess we can't have everything.


December 18, 2010

Game Review: Call of Duty: Black Ops

CALL of Duty: Black Ops is one of the biggest first-person shooter games of the year, thanks to a record-breaking first-week sales.


It´s technically the sequel to Call of Duty: World at War since it uses that game´s modified engine. The story goes back to the 1960s and is based on the missions of the special forces during the height of the Cold War.

Though wacky for some of its missions and equipment, Black Ops tries to stay true to the atmosphere at that time. Battles are fought from various locations, from dark alleys to swamps, to keep things fresh, despite the rail system (one-path mission completion system) it uses.


The excellent campaign story and voice acting should make any player happy, but for an FPS, what matters most is multi-player.

Again, Black Ops has shuffled the three Perk categories to avoid creating the ultimate Perk class. It also features a new Equipment section to add more arsenal to your class. These include a radar jammer, surveillance camera and motion detector.

Besides that, weapons, attachments, emblems and clan tags are now not given with level advancement - they have to be bought. Playing multi-player games, completing challenges and contracts will help you earn cash.

While the game environment leads you along a rail system, the developer has made all the multi-player maps open. So there´s no more choke points, like in Call of Duty: Modern Warfare and Warfare 2.

Multi-player is so much fun, isn´t it?

And there´s no longer any supreme weapon to help win the game as each has its strengths and weaknesses. Instead, Black Ops focuses on your skill set as an FPS player, albeit slightly augmented with the right Perks and upgraded weapons.

Tactics play heavily in multi-player games as enemies can outflank you. To win, you have to adapt to their tactics and the environment.

Now comes my gripe with the game: It´s terribly buggy, especially in multi-player. Expect at least 10 crashes in your two hours of play.

In a nutshell, if you´re looking to play Black Ops solely for the campaign and not so much multi-player, I think its price tag is too high. If you want a decent FPS multi-player that does not feel like an early beta, I also think it´s not for you.

But if you´re either the biggest fan of the series or someone with plenty of patience, give it a shot.

November 15, 2010

Gran Turismo 5 expected to release next week


START YOUR ENGINES: Gran Turismo 5 is due out very soon.
The long-awaited hi-spec racing game Gran Turismo 5 is due out in Europe and the United States on Nov 24, and on Nov 25 in Japan, according to the official press releases from Sony Computer Entertainment.
The new date comes shortly after Kaz Yamauchi, president of the Polyphoy Digital studio, used his Twitter account a few hours beforehand to let fans know that a new release date for the title was likely to be announced "shortly."
GT5 has been in development for at least five years, and will be the fifteenth release in a series that has become known for its ambitiously perfectionist approach.

As part of the press release, Yamauchi said "I can only apologise to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in GT5, you will not be disappointed."
The PlayStation3 game will feature over 1,000 cars, 70 race courses both real-world and fictional, day and night racing, weather effects such as rain and snow, go-karting, and compatibility with 3D TVs.
It was first revealed during the 2005 Electronic Entertainment Expo, just weeks after Microsoft launched its rival Forza Motorsport series for Xbox consoles.

October 13, 2010

Sony delays the release date of its "Gran Turismo 5"


PUSHED BACK: Sony delays the release of Gran Turismo 5 again.


Sony expected to delay the global release of the latest version of its popular Gran Turismo car-racing game, which was due early next month, to later this year.
Gran Turismo 5 for the PlayStation3 videogame console was to hit US and European markets on Nov 2 and Japan the following day, but the release will now be "this holiday season," said Sony Computer Entertainment Inc.

The delay is due to "production reasons," said Makiko Noda, a spokesman for the electronics giant's game unit, without elaborating.
She said it was not clear whether the release would be in time for "Black Friday," the day after US Thanksgiving in late November, and considered the biggest shopping day in the United States, the largest market for the game industry.
The Gran Turismo series is one of the biggest money makers for Sony's game business, having sold more than 56 million copies worldwide since making its debut in 1997.
The release of Gran Turismo 5 had already been delayed from March this year.
Japanese videogame rival Nintendo last month said that its hugely anticipated handheld 3DS console would miss the key Christmas season - a factor in the company sharply reducing its profit forecast for the year.

July 28, 2010

Review Starcraft II: Hell, it's about time

StarCraft 2: Wings Of Liberty returns players to the Koprulu Sector to settle the score between the Terrans, the Zerg and the Protoss. Let's hope you've built enough pylons.
Back in 1998, Blizzard released one of the most popular and influential games of its time,StarCraft. The strategy game pitted the resourceful Terrans, the ancient Protoss and the relentless Zerg against each other in a battle of strategy and resources.
Twelve years later and after the clamouring of its myriad fans, Blizzard has finally released the sequel.
StarCraft 2 returns to the frontlines of the Terran-Protoss-Zerg war, bringing with it some nifty new units, a polished new 3D interface, familiar gameplay mechanics and the continuation of an epic story set against the backdrop of a war-torn distant future.
After the long wait, what do gamers have to say about this?
Hell, it's about time!
Familiar stars
StarCraft 2 is actually a trilogy of games, with the first entry being StarCraft 2: Wings Of Liberty.
Wings Of Liberty delivers the Terrans' single-player campaign, but the overarching story continues in Heart Of The Swarm and Legacy Of The Void.
The loud noise that you just heard was your wallet screaming in realisation that to enjoy the full breadth of StarCraft 2's single-player campaign, you'll have to fork out the cash to purchase three separate games.
Judging from the quality of gameplay and sheer fun packaged into Wings of Liberty, however, your investment will be well worth it.
If you've played the original StarCraft before, then you'll be immediately familiar with the gameplay.
You still collect minerals and Vespene gas using SCVs, probes or drones.
ZERG RUSH: When you're up against Kerrigan's pets, you better have plenty of endurance because they'll keep coming and coming until they penetrate your defences.
Iconic units like the marines, zealots and hydralisks return. Annoying Zerg players still swarm you with those pesky little zerglings. Grrrr!
In fact, if it weren't for the addition of new units to each faction's arsenal and the spiffy new 3D engine, you could have easily mistaken StarCraft 2 for the original.
StarCraft 2 doesn't make any bold new advances in the core gameplay; There's no new game-changing mechanic like what WarCraft 3 did with the hero units.
Compared to the original StarCraft, it's essentially the same game. However, it's how you play it and how it's presented that's different.
A campaign for freedom
The single-player campaign of Wings of Liberty is an entirely different beast from the "standard" build-your-base-and-kill-the-enemy offering.
The campaign is built on same gameplay mechanics, yes, but Blizzard adds so many innovations to the way it's played that it almost feels like a different game.
The story begin four years after the end of the devastating Brood War.
BRIDGING MISSIONS: After each mission in the single-player campaign, you get the opportunity to explore the Hyperion, Raynor's mobile base of operations. Chat with the crew, purchase upgrades from the armory, and when you're done, head over to the bridge to plan your next move.
You take the role of Jim Raynor, the rebel hero and leader of Raynor's Raiders, as he struggles against Arcturus Mengsk's oppressive Dominion.
The storyline itself is fairly linear, in the sense that there's only one ending to the campaign, but as Raynor you get to choose which missions you want to play, how you play them and which rewards you unlock.
Every mission you play as Raynor and his merry group of rebels/mercenaries has a unique twist that keeps the gameplay fresh.
One mission has you racing to harvest minerals in a resource-starved junk world so you can hire mercenaries before the enemy does; another puts you in a Night Of The Living Dead type of scenario where hordes of "zombies" assault your base when the sun sets.
In between missions, you can use the credits and research points you've earned from completing missions and secondary objectives to purchase upgrades for your ever-growing army or unlock absurdly powerful new technologies.
GOT CASH TO BURN?: Then make your Firebats burn better. The ability to purchase upgrades inbetween missions lets you make longterm investments in the single-player campaign.
The campaign pulls no punches - units that were considered unbalanced for multiplayer are yours to command (and upgrade!) as you fight the Dominion, rogue Protoss and Zerg.
Calling the presentation fantastic is an understatement; the 3D graphics engine, voice actors and story writers worked overtime to present in-game cutscenes of cinematic quality.
That's incredibly impressive for an RTS game, and we're ecstatic to see that storytelling remains one of Blizzard's strong points.
In fact, we'd go as far to say that even with the amount of quality and polish Blizzard puts into the rest of its product, the single-player campaign of Wings Of Liberty is easily the best feature of the package.
Of course, we might just be biased against the multiplayer because we kept getting our asses handed to us by players online.
Online, in space
Even though the Terrans get most of the love in the single-player campaign, all three factions are fully playable in skirmish and multiplayer games.
As mentioned before, the core gameplay mechanics for each faction remain the same, even ifStarCraft 2 introduces new units like the transforming air/ground Viking unit and the teleporting Stalker unit.
The most significant new aspect of StarCraft 2's multiplayer is its integration with Battle.net.
SMALL DETAILS, LARGE CROWDS: A lot of minor but significant improvements have been introduced such as the ability to select more than 12 units at a time. Wait... it took 12 years to get that implemented?
StarCraft 2's reliance on Blizzard's online gaming service is so tight that we'd actually suggest rethinking purchasing the game if you don't have a decent Internet connection.
You can technically play StarCraft 2 offline if you're only interested in the single-player game, but you'll still need to be logged into Battle.net to activate your game, earn achievements and download maps.
Yes, that's right - don't be surprised if you can't even play a skirmish with an AI opponent if you didn't first download the "default" maps.
While the integration of Battle.net proves to be a major downer to players with poor net connections and players who want to play the game on a LAN, it has its upsides.
Our experience has shown that the matchmaking system makes it really easy to find players of similar skill to battle, or partners to co-op with against AIs opponents.
If you're a competitive player, there's always the leagues and tournaments on Battle.net to keep you busy.
The RealID system - which sparked a controversy in July when Blizzard announced they were integrating it into their forums - is present in StarCraft 2.
If you're not aware of the ruckus it caused, the RealID system made a player's real name public when they posted in the forums, much to the ire of privacy advocates.
But don't worry, in this incarnation it mostly takes the form of a prevalent instant messaging system that lets you keep in touch with your friends on Battle.net, even if they aren't playing the same game as you.
Your real name is (theoretically) only revealed to the friends you add to your list and their friends. Standard privacy caveats apply.
If you're a bit of a game developer yourself, you'll be happy with one more aspect of the Battle.net integration - StarCraft 2's powerful map editor is also tied to the service, allowing you to log in and quickly publish your creations online.
Conclusion
StarCraft 2: Wings Of Liberty is hands down one of the best games currently available on the PC and Mac.
It's essentially everything that made the first StarCraft such a popular game, but with so much added polish that it's practically shining.
YO' MOTHERSHIP SO FAT ... light can't escape its gravitational pull! Wait, maybe that's how it cloaks nearby units.
Fans who wanted an evolution in the gameplay will be less ecstatic to see that the core mechanics remain essentially the same as the original StarCraft, however.
But that said, the absorbing and refreshingly innovative single-player campaign should do much to allay their disappointment.
Twelve years might have been quite a wait, but Blizzard has deftly answered the question as to whether it could create a worthy sequel to its iconic RTS game.
Now only one question remains: When are the next two installments coming?
Pros: It's the StarCraft that players love; single-player campaign is fun even on its own; integrated Battle.net functionality.
Cons: A little too tied to Battle.net; No new innovations to the base gameplay mechanic.

May 25, 2010

Pac-Man play to stay at Google


HERE TO STAY: You can play Google's version of Pac-man anytime you like

Google made permanent a playable Pac-Man doodle posted in tribute to the classic arcade game's 30th birthday.
"We've been overwhelmed, but not surprised, by the success of our 30th anniversary Pac-Man doodle," Google vice president of search products and user experience Marissa Mayer said in a blog post.
"Due to popular demand, we're making the game permanently available."
The Pac-Man game, which spent the weekend incorporated into a logo atop the Google online search homepage, was given a new venue at www.google.com/pacman.
The game designed by Toru Iwatani was first released by Japan-based Namco into arcades on May 22, 1980.
The Google doodle Pac-Man comes complete with the arcade game's trademark music and sound effects, and an "Insert Coin" button where Google's "I'm feeling lucky" button usually is.
It was the first time Google made an interactive logo at its homepage, which routinely features artistic touches in keeping with holidays or special occasions

March 20, 2010

Review Command & Conquer 4: A new way to command & conquer

Kane has returned for his grand finale in this revamped version of Command & Conquer.
CONSIDERING the popularity of all the previous versions of the Command & Conquer series (including Red Alert), the hype surrounding C&C4 was subdued at best.
There was no grand launch, no lines of people queuing up on release day. When we received our copy of the game on the day of its release (March 16), we found it was almost an entirely new game with very few similarities to previous C&C titles and even took some features from Red Alert and Generals.
Persistence is futile
The very first requirement written on the box is that the game requires a persistent Internet connection to play. This means that you need to have an uninterrupted connection even to play the single-player campaigns - just like Assassins Creed 2.
This is an attempt, by both EA and Ubisoft respectively, to stamp out game piracy by way of digital rights management (DRM).
Suffice to say, the forums are alive with vitriol over this decision. Why should you need an Internet connection for a game that is supposed to be installed and saved on your PC? What if you had a terribly unreliable Internet connection, or none at all?
Only a week after its release, the Web is full of reports of gamers being extremely dissatisfied at losing their game progress because they got disconnected.
To be fair, I never had an extreme encounter with the server. In seven days, I was disconnected six times and only twice fatally. Usually, if your Internet connection re-establishes itself quickly, you can continue with the single player game. The co-op mode is another story altogether and we will get to that later.
For Kane!
The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Kane and his Brotherhood of Nod joins forces with the GDI to find a solution and to deal with Nod separatists lead by Gideon.
This was meant to be the game where Kane's background and motives will finally be explored and explained with an epic conclusion. The Nod prophet and his followers are supposed to "ascend."
PROTECTED: Crawlers have a 'repair radius' around them while unpacked which gives the friendly units a defensive boost.
Unfortunately if you are dying to connect the dots in the story, you will be disappointed.
You must start with the GDI campaign and after about four levels you have to decide which side you want to stand with.
The campaign and the gameplay have got a more serious tone to them compared to the previous games. This will certainly appeal to those who thought the game was becoming far too "kiddy."
EA seemed to have a small budget for the cinematics this time around as the cutscenes are not nearly as long or feature as many celebrities as they used to. They did not explain as much as I thought they would in relation to Kane or how the brotherhood came to be. The videos were relatively short and uneventful. I guess the economic recession really did affect everyone.
Fight light
When you start any level, you will be asked which of the three available classes you want to play - Offense, Defence or Support. You build all your units from your "Crawler" which is an MCV that you can now take with you wherever you go.
You are given a set amount of command points, 50 for example, and each unit costs a certain amount of command points to build. This means there is a maximum number of units you can build at any given point.
LIMITED: The Crawler can only spawn in designated areas and you must take it with you wherever you go.
So what is missing? Firstly, there is no harvesting of Tiberium (probably because the planet is overrun with the stuff).
Secondly, you cannot build any buildings (save for the Defence class which has the option of building towers like the Obelisk of Light).
Thirdly, you must choose your units carefully based on the opposition and it is difficult to overwhelm your enemy when you have a cap on how many units you can build.
You cannot build too many tanks if you are up against a fleet of aircraft or you are in for a beating.
The list goes on and on. It is, for better or worse, a complete reinvention of the traditional C&Cgame structure.
After you have completed the first two missions, every game you play after that earns you experience points. What is really interesting is that the experience points are shared across all game modes (single player, multiplayer, skirmish).
If you are stuck on a mission, you can always leave and play a few skirmish matches until you have levelled up enough to dominate the map. Each level-up unlocks a new unit or upgrade for the units. By level 20 you would have pretty much unlocked everything for both sides.
BUILDING ON POINTS: Based on the number of command points available at each level, you can only build a certain number of units at a time so you must pick wisely.
Another thing they took out entirely was the ability to run over ground troops or for big tanks to run over smaller tanks.
Since the number of units is limited, it would be terribly unfair if Offence tanks could run over Defence foot soldiers. So now units just walk over and through each other without a scratch. A bit unrealistic and hard to figure out at times.
Graphically speaking
At some parts, the level of graphical detail was astounding. For instance, when a unit gets hit by a laser blast or rocket, you can actually see bits and pieces flying off.
However, I felt that the designers could have done better with the terrain and how they integrated the obstacles with the variable units. It does not flow as well as modern games should. This was especially striking when my Crawler was "walking" over my Scorpion tank and I couldn't move either of them until that part of the map was less crowded.
One great thing about C&C4 is that they seemed to have made the game as light as possible. The loading time has been dramatically reduced and games can begin within six seconds of clicking "start."
The flip side of this is that the game (connected to the EA server) is a little unstable. It crashes from time to time and this is not always due to a momentary lack of Internet connection.
Ironically, EA's attempt to fight game piracy may actually be promoting it. Many people in the game forums, even those who claim to have already bought the original game, plan to wait for someone to come out with a patch to avoid the DRM requirements and game crashes.
Beyond the campaign
If you are eager enough, you can finish the campaign in one day. It was surprisingly short but there are other aspects of the game that are arguably better.
There are quite a few skirmish maps and several types of games (Capture The Flag, Free For All).
One of the more exciting aspects of the game is the co-op mode. Since you are always connected to the EA server, starting a multiplayer game is pretty straightforward.
You can ask anyone in the chatroom if they want to finish the campaign with you or have a one-on-one or even a five-on-five skirmish match up (assuming you have enough players and it does not crash).
Playing co-op is also intensely more fun since the single-player campaigns are pretty limited.
In the pre-match situation room you can talk to other players verbally if you have a mic connected. Even with 10 players in one map, there is no lag to speak of. Now that is a mazing.
Conclusion
Many of those I went online with felt that this is not the C&C they grew up with from 15 years ago. They bought the game because they are fans and they play it because it they are fans. Nobody thinks C&C4 is one for the history books.
It is by no means an epic game but it is intensely fun while you are levelling up and unlocking new features. However, in a few short months we will all move on to bigger and better games, and chances are C&C4 will just end up as a footnote in the C&C line of games.
Pros: Speedy load times; great co-op modes; relatively low system requirements.
Cons: Needs a persistent Internet connection; limited gameplay; cinematics not up to par.

COMMAND & CONQUER 4: TIBERIUM TWILIGHT

(Electronic Arts)
Real-time strategy game for PC
System Requirements: Windows XP SP3, Vista SP1 or 7; Intel Core 2 or better processor/ AMD 64 X2 or better processor; 1GB RAM or more; 10GB free hard disk space; 256MB nVidia GeForce 6800/ATI Radeon X1600 or better video card; DirectX 9.0c-compatible sound card
Price: RM139

March 10, 2010

Review God of War 3: Epic showdown

Can anything stop Kratos from getting his revenge in the final chapter of the God of War series?

IT is the beginning of the end for the God of War series as the venerable PlayStation exclusive title draws to its epic conclusion.
Fans have been waiting for three long years for the final chapter of the trilogy, so let's not waste any time and get right to the review of GoW3.
Big battles
As with all other GoW titles, the game starts with a major battle scene. This time it's on the cliffs of Mount Olympus as Kratos leads the Titans up to the home of the gods to kill Zeus.
The game's sheer graphical spectacle is quite a sight to behold as you fight enemies on the back of one of Titans Gaia and eventually face a showdown with Poseidon.
LAYING THE SMACKDOWN: God of War 3's has great combat mechanics that let you bring on the pain to your enemies.
The story in GOW3 is more straightforward that the last two, without any unexpected twists. Kratos wants his revenge and he is going to scale all the way up Mount Olympus to do battle with the big daddy of the gods.
Great presentation
GOW3's high production values truly show in its graphics. The in-game graphics looks simply amazing to the point that it doesn't need to rely on any CG cutscenes to move the story along.
There's truly a high level of polish to the graphics as nearly everything looks great with crisp textures detailing every environment and characters.
Kratos looks more realistic than ever in his third outing (fourth if you count the PSP title) - his ash covered skin and battle scars never looked so good (or bad).
Complementing the great looking graphics is the constantly shifting dynamic camera angles which zooms in for best view of the action and pans out to show the great wide vistas that the game has to offer.
It is a shame though that much of what you see is limited to a fixed camera angle. We would have preferred some degree of freedom to marvel at the scenery.
SETTING THE MOOD: God of War 3 has some amazing backdrops such as this huge titan in the background.
The animation is also done extremely well and runs at a constant frame rate while keeping things looking natural even though there are a lot of things happening on-screen at once.
It's amazing that so many things are happening in the background - for instance, you'll see huge Titans wreaking havoc in the distance as Kratos battles his way up.
The path is still linear and with little to no exploration though the benefit is that there isn't any back tracking required as you are constantly pressed to go forward.
At times it feels like there's no end to the obstacles the gods can throw at you but the journey is definitely interesting as you explore the dark depths of the Underworld to the very top of Mount Olympus, the domain of the gods.
Tools of destruction
Kratos' quest for revenge doesn't go exactly as planned as early on in the game he is stripped of his powers and has to start (literally) from the ground up again.
Still, not all of the abilities he gained in the last game are completely gone. You will make use of various items like the Golden Fleece for deflecting attacks and Icarus' Wings for travelling up hot pockets of air.
TIME TO FLY: Kratos brings along some abilities from his previous adventures like the Icarus Wings from the second game.
Also, you'll eventually gather a host of new weapons along the way like the powerful Gauntlets of Cestus, electrifying Nemesis Whips and deadly Claws of Hades.
New to GOW3 are items that players can use both for finding hidden locations and in combat.
Early on you'll gain Apollo's bow which sets brambles and enemies on fire and a light emitting object for stunning foes and revealing hidden items.
Like in previous games, you collect red orbs to power up your weapons, maxing them out to unlock new deadlier moves and stronger magic attacks.
Also scattered across the game are items that increase your health, magic and item power. Most are cleverly hidden but not too difficult to locate.
Refining the formula
GOW3 isn't a major revolution in the series, but it takes many elements from the previous games and improves upon them.
DEADLY: Kratos' trademark Blades of Exile will make short work of most enemies you encounter.
The game splits evenly between combat, puzzle solving and platforming, and alternates between them to keep things interesting.
The combat system still feels fast and visceral as Kratos uses his trademark blades to cut enemies to shreds.
Dishing out devastating attacks on your foes is satisfying as the combo system and controls are well tuned.
Just as important, players have to learn the attack patterns of enemies and bosses in order to survive.
There's a steady ramp in difficulty as you start fighting multiple big enemies like cyclops and centaur at once.
Taking down larger foes during quick time events is now easier as the game places the button you need to press along the side of the screen which corresponds with the location of the button on the controller.
Interestingly, a new enemy introduced in GOW3, the Chimera, has three distinct attack patterns that changes depending on the head you are fighting.
It certainly makes for an interesting enemy to fight alongside the host of other uglies that you meet.
NEW ENEMY: The Chimera presents an interesting opponent as its attacks vary depending which head it is using.
The challenge is much appreciated and will give veteran players a run for their money. It feels really good to survive a major encounter with a god or titan as the fight can be really tough.
Ironically, Kratos' new ability to ride on top of certain enemies, seems to be directly lifted off Electronic Art's Dante's Inferno that happens to draw inspiration from the God of War series.
Kratos is able to momentarily control enemies like a cyclops or a cereberus hound to attack enemies. Kratos can also grab smaller enemies and use them as a battering ram to smack other foes.
In between bouts of combat, blood and mayhem, there are puzzles to solve so you will need your thinking cap.
Most of the puzzles are very straightforward - you have to pull levers that are out of reach and such - though there is a very interesting puzzle in the game that involves navigating through a labyrinth.
Conclusion
The expectations for God of War 3 runs extremely high and it is amazing that the game doesn't disappoint.
There's definitely something interesting happening around every corner and with hardly any loading times we could easily move on to the next segment of the game seamlessly.
The campaign takes approximately nine to 10 hours to complete and once you are done you can go through the game for a second playthrough using various items used by the gods in the game.
There are also additional challenges and arena modes to tackle once you are done with the main story.
All in all, God of War 3 is all that a fan could hope for and more. An engaging story, excellent combat system and epic boss battles maker for a truly great game that no PlayStation3 gamer should be without.
Pros: Fantastic graphics, engaging combat system; epic story; interesting puzzles.
Cons: Fixed camera angle.
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